Poker Rules Hand Strength

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Understanding poker hand strength is one of the first key concepts new players should learn and veterans should never forget. Recreational players (often called simply recs these days) miss this basic building block of Texas Hold'em, playing starting hands based on hunches, tilt, intoxication level, or personal grudges. In poker, players form sets of five playing cards, called hands, according to the rules of the game. Each hand has a rank, which is compared against the ranks of other hands participating in the showdown to decide who wins the pot. In high games, like Texas hold 'em.

  • Normal poker rules determine the strength of hands to be the higher value cards in the following order: Ace, King, Queen, Jack, Ten, Nine, Eight, Seven, Six, Five, Four, Three, and Two. The suit of each card does not determine any sort of strength in normal poker rules.
  • Understanding poker hand strength is one of the first key concepts new players should learn and veterans should never forget. Recreational players (often called simply recs these days) miss this basic building block of Texas Hold'em, playing starting hands based on hunches, tilt, intoxication level, or personal grudges.

The PDF rules of poker are provided below for Texas Hold'em, the most popular poker variant.

To get the PDF printable version of this post click on of the unlock buttons below:

Other popular game variants include Pot Limit Omaha and 5card draw.

Table Of Contents

  • Texas Hold'em Rules
  • Poker hand Ranking System

Texas Hold'em Rules

In Texas hold'em each player is dealt two cards called their ‘hole' cards. Hole cards can only be seen and used by one person. The dealer button (denoted by a circular disc) is allocated before hands are dealt to allow for the positioning of the forced bets: small blind and big blind, and also to determine who will act first and last in the hand.

There are a total of four betting rounds: preflop, the flop, the turn and the river. The betting rounds will be detailed further on.

If you have a dedicated dealer (such as at a casino), the button will still move around the table so everybody will eventually have to pay the blinds. The button doesn't show who is dealing in a casino; the button shows who is seated the best position at the table and where the blinds are located.

If you just sat down (out of turn) you will have to pay the blinds in order get dealt a hand; otherwise, you can wait until the blinds come around to your seat. You should wait for the blinds as paying twice is unprofitable.

The size of the blinds depends on the limit; for example, a 1/2 No Limit Hold'em game would have a big blind of $2 and a small blind of 1$. The small blind and big blind are located to the left of the button.

This is shown in the case of a 6 handed game below:

The blinds are an important part of the rules of poker. These forced bets which give players an incentive to play; in other words ‘spice up' the game. Without the blinds, there would be no penalty for waiting and only playing strong hands. The only hand worth playing would be two aces!

Poker

Antes are another form of forced bets which are often used the increase the action in some game types such as tournaments and deep stacked cash games.

Pre-flop – The First Betting Round of Hold'em

The first round of betting takes places starting at the position to the left of the big blind (early position or EP). Each player has the following options:

Raise: you can raise the current bet to increase the stakes of the game. If someone has raised before you, you can still raise again – this is call a reraise. The minimum size you can raise is typically chosen to be twice that of the last bet or raise.

Call: When you do not want to raise the stakes but want to continue with your hand you can match the current bet.

Fold: If you feel your hand is not worth playing any further you can fold your hand and not commit any more bets.

Check: If there is no bet placed you can check in order to see the next card. This isn't applicable to preflop. The blinds are the first bet preflop which must be matched with a call or raised, if a player wishes to continue.

Players must act in sequence until all bets are settled. The button must always act last in the first sequence. This first round of betting called ‘pre-flop' occurs before the flop is dealt.

The Flop – The Second Betting Round

The second round of betting takes places after the three community (shared) cards called the flop are dealt. The action will be to the first player to the left of the dealer. This is opposed to the action starting to the left of the big blind during the preflop betting round.

The first player to act has the option to check bet or fold; although you should not fold when you can check for free. The betting rounds after the flop is dealt is collectively known as ‘post-flop'.

The Turn – The Third Betting Round

The third round of betting occurs after the second community card has been dealt. This card is called the turn. Again, the action starts with the active player to the left of the dealer.

The River and Showdown – The Fourth Betting Round

The fourth and final round of betting occurs when the dealer turns over the river card. The hand ends with the showdown of hands or if there is only one live hand remaining (the other player(s) have folded).

At showdown, the player with the best five card combination from their hole cards and the community cards wins the final pot. Split pots occur when both players have the same best five cards.

After each hand, the button moves to the left of the dealer. This means everyone will have to play the blinds at some point.

Texas hold'em rules are quite simple; however the strategies involved in winning are ever evolving.

The rules of Texas Hold'em are just the beginning so head to our home page if you want to improve your poker game!

Other notes:

home page if you want to improve your poker game!

home page if you want to improve your poker game!

Keep this printable PDF hand ranking sheet beside you when you play to make sure you don't make a mistake!

The strongest to weakest hands of them poker hand hierarchy are listed below with the poker hands probability listed in brackets. After reading there will be no debating with friends ‘who has the best poker hand'!

  1. Royal Flush (649,739:1)
    Ace, King, Queen, Jack, Ten all of the same suit – the strongest poker hand.
  1. Straight flush (72,192:1)
    Five sequential cards all of the same suit. The second strongest poker hand.
  1. Four of a kind (4,164:1)
    Four cards of the same value. Also known as ‘quads'.
  1. Full House (693:1)
    Three cards of the same value plus two cards of the same value. Usually a winner!
  1. Flush (508:1)
    Five cards all of the same suit.
  1. Straight (254:1)
    Five cards in sequential order. Also referred to as a run.
  1. Three of a kind (46:1)
    Three cards of the same value.
  1. Two pair (20 : 1)
    Two sets of two cards with the same value. A common hand which can sometimes win at showdown!
  1. One pair (1.37:1)
    Two cards of the same value.
  1. High card
    The player with the highest card wins. Unlikely to be a winner so play with care.

Kickers

A kicker is much like a decider when both players have similar hand types. For example, if player A has A♠Q♣and Player B has A♣J♠ and the board is AK5♠ 7♠ 2 both players will have top pair with an ace but player A will win because the Q is a better kicker than the J♠. The best five cards in this scenario are AAQ75 whereas the losing hand has AAJ75. A kicker is a very important concept when trying to understand the poker hand ranking system.

Split pots

Split pots occur when both players get to showdown and have the same hand rank. The pot is divided up equally between each of the players.

To take an example, if player A has K♠J and player B has K♣Q♠ on a AK5♠5♣2♠ board both players will have two pair and ace kicker as their best hand (A, K, K, 5, 5). Therefore the pot will be split between the two players.

Alternatively, if the neither player can improve the hand on the board it will also be a split pot. If the board is AK55Kand player A has Q♠J♣ and player B has 4♣4♠ then both players will be playing the board and thus it will be a split pot. Hence, you cannot have three pair in poker and the best two pair will play.

Beyond hand rankings

The rules of poker and poker hand rankings are just the beginning for you on your poker journey. One of the core skills in poker is being able to determine whether your hand is strong or weak on a relative scale as opposed to an absolute scale. For example, three of a kind is extremely strong on a board with no flush or straight possibilities but very weak on a board with 4 to a flush or 4 to a straight (e.g. T987 – any heart or J or 6 beats three of a kind).

One key point to note is that in poker all suits are of the same value. An Ace high flush of hearts is the same value as an Ace high flush of spades.

The first step to this is remembering if a flush beats a straight, or whether a straight flush beats quads; the next stage is figuring out your hand's relative strength based on how your opponent is playing, his tendencies and most importantly the board texture as noted.

Additionally, we should take into account the following factors:

  • How many players are in the pot
  • The amount of chips in the pot
  • The size of the bets made

If you can understand the poker hand rankings and relative hand strength you will be ahead of the game; get ready to beat all your friends and opponents at your home games and casinos! Want to accelerate your poker learning? Check out or poker training sites post for the quickest ways to improve your poker game.

If you are new to poker and are unsure of what hands you need to play, check out our starting hand charts over at the poker cheat sheet webpage.

Check out this poker hand ranking video for a more visual format of everything we said:

Make sure you check out the fan favorite posts:

Poker cheat sheet for beginners & Best Poker Books

How can I improve my hand-reading? I often get asked this question. It's an interesting question because in a way it's the same as asking How can I get better at poker? Hand reading is such an integral part of the game, that there is unlikely be a simple answer to this simple question. Hand reading is something that improves slowly and is the product of a large amount of experience and practice. Nevertheless, we will attempt to accelerate that progress with a few tips and tricks.

1. Understanding Ranges

We often refer to a range in percentage format. For example, 'our opponent has a 3-bet range of 10%'. On it's own this statement has extremely limited meaning. Logic tells us that these 10% of hands are probably reasonably strong. But that idea is not conferred in a frequency or percentage. Our opponent could be 3betting the worst 10% of hands.
In other words there has to be more to a range than just a frequency. Sure, the frequency is extremely useful, but we also need to assign a type to that range.
Merged/Depolarized/Linear – Ideally this is the easiest type of range to understand. The three terms here can be used interchangeably. The notion of 'linear' suggests that we are referring to only the top hands. The irony is that there is no way of knowing which the top hands are, it really depends on how we rank them. Hands have no equity in the absolute sense, they only have equity when compared to another hand or range. So some hands might have good equity vs certain ranges but not so good equity vs other ranges. We may not even choose to rank hands in terms of equity. In fact, the deeper the stacks get in general the less we care about equity as opposed to playbility.
Even if we identify our opponent's range as linear 10% (which is a great start), we still want to observe if he shows a preference or leaning to any specific types of holdings over others.
So there is no 'correct' or 'absolute' version of a linear range, it will be partly subjective. Most people would agree that AA is the best hand in NLHE, but would they choose A9o or 9Ts as part of their linear range if they had to make a choice? A9o has noticeably better equity vs any 2 cards but 9Ts has a playbility advantage in most situations. Even if we identify our opponent's range as linear 10% (which is a great start), we still want to observe if he shows a preference or leaning to any specific types of holdings over others.
Polarized – Generally considered the opposite type of range to that described above. Players generally have a value-range and a bluff-range but not so much of the stuff in between. For example a player decides to fire 3 big barrels on flop, turn, and river. He is unlikely to have a mid-strength hand here, it doesn't make any sense. He either has something really strong, or he is bluffing.
True polarization only occurs on the river (or at least it should if we are playing optimally). On the river we fire our best hands for value and our worst hands as a bluff. On any other street while there are still further cards to come, we do not bluff with our worst possible holdings, simply hands weaker than those we opt to play passively with. For example preflop we'd have something like AA in our value-range and maybe something like Q9s in our bluff range. Q9s is a reasonable hand and has some equity/playability. We wouldn't generally use something like 23o which would be true polarization. The same applies on the flop and turn. We don't generally bluff with zero-equity holdings, we pick those with some equity/potential.
Generally we recognize a polarized range when someone is playing aggressively across multiple streets, especially facing a three-barrel. Any time our opponent is essentially representing a super strong hand which is not made frequently he can be considered polarized.
Condensed – Players often overlook this type of range, but it is nonetheless very important. It's common to mistakenly assume that there are only 2 main types of range, polarized and depolarized. Condensed is similar to a merged range except it doesn't contain super strong holdings. So imagine something like a J78ss texture and our opponent decides to check/call. He is unlikely to check/call garbage here. He is also unlikely to check/call any super strong hand like straights or sets. These need protection on such a drawy texture and would likely get check/raised. So our opponent has a range that consists of mid-strength hands and draws, but no air, and no nuts.
As a rough guide someone who is passively calling down is more likely to have a condensed range while someone who is being aggressive is more likely to have a polarized range.
Capped – Very similar to a condensed range. The main difference is that a capped range could consist entirely of air hands while a condensed range has some showdown hands. In the example above on the J78ss we could say that our opponent is capped if the turn card is blank. If the turn card completes possible draws then our opponent is no longer capped. Identifying capped ranges is a crucial part of increasing our non-showdown winnings (red-line).
Weighted – Ranges can have different weightings. Even if we know our opponent has a 10% polarized range it's good to be able to specify which percentage of that range is for value and which percentage of that range is a bluff. It makes a big difference whether our opponent is 'weighted towards value', or 'weighted towards bluffs'.

2. Thinking Backwards

Hopefully if you are reading this article you already get the basic idea of hand-reading. Our opponent starts out with all possible combinations of hands. Based on his actions we remove combinations of hands that don't make sense and his range gets progressively narrower. By the river we have hopefully narrowed his range down to one of a few possible holdings and can make the best decision vs that range.
Sometimes this is not the best way to do things however. The human brain is not really wired to keep track of hundreds of different hand combinations at the same time. Sometimes it is significantly easier to focus on what our opponent does not have rather than what he has. So if he's representing something strong on the river and we know he would have raised it on an earlier street then it's not necessary to visualise his entire range in order to understand that we have a call.
By the river we have hopefully narrowed our opponent's range down to one of a few possible holdings and can make the best decision vs that range.
So depending on the exact situation it might be easier to think about what our opponent has or it might be easier to think about what he does not have. Experiment with both depending on the situation.

3. Combinatorics

We at least need a vague idea of how to employ combinatorics. This is not easy to calculate mid-hand, but even having a rough idea of how many combinations of certain hands are possible can increase our decision-making efficiency. See the article on combinatorics here at pokervip.com for more information.
Hand

4. Reverse Hand Reading

This is a very effective technique when playing against regulars. Reading the hand of a good regular can be difficult – their hand strength might often be disguised. However we do know what our own possible range might look like. Reverse hand reading is a technique where we read our own range from villain's perspective and base our play off this.
In other words if we take a super strong line and we still get raised, it's generally safe to say that we can be folding some big hands. However if we take a line where we look weak, we should be more inclined to continue with our bluff-catchers when we face aggression.

5. Recognizing Capped Ranges

This is an important technique that allows us to make zero-equity plays and generate automatic profit. It essentially revolves around understanding when opponent would have done something different on earlier streets with his monsters.
So on the J78ss, when our opponent check/calls and the turn card is a blank we can typically assume that he is very unlikely to have anything strong. This is a good situation to keep the pressure on. In the same situation if the board comes J55 rainbow, our opponent would often slowplay his premiums so we can't automatically assume that he is capped if he takes a passive line.
Other situations where many opponents are capped involve any situation where our opponent misses a continuation bet on flop turn or river. Naturally we should skip cbets with strong hands for range protection purposes, but the fact is, most players don't do this enough. Check out the article 'Common Bluff Spots' for more information on this topic.

6. Understanding Tendencies

Poker Rules Hand Strength Equipment

This is absolutely crucial and essentially comes with experience. We could be very strong at putting our opponents on specific ranges and keeping track of individual combinations, but if our assumptions about our opponents' tendencies are incorrect, then it is all for nothing.
This kind of thing can often vary from network to network and from stake to stake. It's often the case that we will not maximise our full potential winrate until we have played at least 10k hands at a certain limit and started to gauge the general tendencies of the games.
Even if our assumptions about our opponents range are perfect, we can still end up losing if our expectations regarding his tendencies are not accurate. Imagine we've narrowed our opponents range down to one specific hand, a mid-pair hand. (Probably impossible in practice). We assume this player would fold his mid pair facing a large bet on the river. He doesn't. We've correctly identified his holdings but still lost money.
One reason why players have difficulty moving up limits is that don't allow for that 10k hands or so worth of adjustment and they try to adjust to quickly, after only a few hundred hands.
One reason why players have difficulty moving up limits is that don't allow for that 10k hands or so worth of adjustment. For example they might play a few hundred hands or so and then say something like 'Wow, players 3bet a lot more aggressively at this limit'. Could be true, might not be. The point is, we are not qualified to make such a judgement after only a few hundred hands at the current limit. There is a reasonable chance our opponents have similar 3betting frequencies to the other limit but are running good over a small sample. If we start responding with aggression and keep running into AA/KK, we shouldn't always be surprised. Perhaps we tried to adjust too quickly.

7. Thinking Deeply

With the invention of fast-fold poker formats, it's easy to get into the habit of making decisions quickly. It's easy to forget that poker is a game of strategy and requires a deep level of thought, similar to chess.
We need to give ourself a fighting chance by slowing down our decisions and thinking as deeply as time permits about our opponents' holdings. Don't be afraid to use your time bank. It doesn't cost us any additional chips and gives us a big advantage, especially if our opponents are making decisions in 2-3 seconds without really thinking.

Poker Rules Hand Strength Training Equipment

Often quick decisions can be a result of poor mindset. So while we might ordinarily be reasonably strong hand readers, tilt has the ability to shut-down our rational thinking processes and make our hand-reading non-existent. It's amazing how this can happen subtly without us realising.
Poker Rules Hand Strength

Antes are another form of forced bets which are often used the increase the action in some game types such as tournaments and deep stacked cash games.

Pre-flop – The First Betting Round of Hold'em

The first round of betting takes places starting at the position to the left of the big blind (early position or EP). Each player has the following options:

Raise: you can raise the current bet to increase the stakes of the game. If someone has raised before you, you can still raise again – this is call a reraise. The minimum size you can raise is typically chosen to be twice that of the last bet or raise.

Call: When you do not want to raise the stakes but want to continue with your hand you can match the current bet.

Fold: If you feel your hand is not worth playing any further you can fold your hand and not commit any more bets.

Check: If there is no bet placed you can check in order to see the next card. This isn't applicable to preflop. The blinds are the first bet preflop which must be matched with a call or raised, if a player wishes to continue.

Players must act in sequence until all bets are settled. The button must always act last in the first sequence. This first round of betting called ‘pre-flop' occurs before the flop is dealt.

The Flop – The Second Betting Round

The second round of betting takes places after the three community (shared) cards called the flop are dealt. The action will be to the first player to the left of the dealer. This is opposed to the action starting to the left of the big blind during the preflop betting round.

The first player to act has the option to check bet or fold; although you should not fold when you can check for free. The betting rounds after the flop is dealt is collectively known as ‘post-flop'.

The Turn – The Third Betting Round

The third round of betting occurs after the second community card has been dealt. This card is called the turn. Again, the action starts with the active player to the left of the dealer.

The River and Showdown – The Fourth Betting Round

The fourth and final round of betting occurs when the dealer turns over the river card. The hand ends with the showdown of hands or if there is only one live hand remaining (the other player(s) have folded).

At showdown, the player with the best five card combination from their hole cards and the community cards wins the final pot. Split pots occur when both players have the same best five cards.

After each hand, the button moves to the left of the dealer. This means everyone will have to play the blinds at some point.

Texas hold'em rules are quite simple; however the strategies involved in winning are ever evolving.

The rules of Texas Hold'em are just the beginning so head to our home page if you want to improve your poker game!

Other notes:

home page if you want to improve your poker game!

home page if you want to improve your poker game!

Keep this printable PDF hand ranking sheet beside you when you play to make sure you don't make a mistake!

The strongest to weakest hands of them poker hand hierarchy are listed below with the poker hands probability listed in brackets. After reading there will be no debating with friends ‘who has the best poker hand'!

  1. Royal Flush (649,739:1)
    Ace, King, Queen, Jack, Ten all of the same suit – the strongest poker hand.
  1. Straight flush (72,192:1)
    Five sequential cards all of the same suit. The second strongest poker hand.
  1. Four of a kind (4,164:1)
    Four cards of the same value. Also known as ‘quads'.
  1. Full House (693:1)
    Three cards of the same value plus two cards of the same value. Usually a winner!
  1. Flush (508:1)
    Five cards all of the same suit.
  1. Straight (254:1)
    Five cards in sequential order. Also referred to as a run.
  1. Three of a kind (46:1)
    Three cards of the same value.
  1. Two pair (20 : 1)
    Two sets of two cards with the same value. A common hand which can sometimes win at showdown!
  1. One pair (1.37:1)
    Two cards of the same value.
  1. High card
    The player with the highest card wins. Unlikely to be a winner so play with care.

Kickers

A kicker is much like a decider when both players have similar hand types. For example, if player A has A♠Q♣and Player B has A♣J♠ and the board is AK5♠ 7♠ 2 both players will have top pair with an ace but player A will win because the Q is a better kicker than the J♠. The best five cards in this scenario are AAQ75 whereas the losing hand has AAJ75. A kicker is a very important concept when trying to understand the poker hand ranking system.

Split pots

Split pots occur when both players get to showdown and have the same hand rank. The pot is divided up equally between each of the players.

To take an example, if player A has K♠J and player B has K♣Q♠ on a AK5♠5♣2♠ board both players will have two pair and ace kicker as their best hand (A, K, K, 5, 5). Therefore the pot will be split between the two players.

Alternatively, if the neither player can improve the hand on the board it will also be a split pot. If the board is AK55Kand player A has Q♠J♣ and player B has 4♣4♠ then both players will be playing the board and thus it will be a split pot. Hence, you cannot have three pair in poker and the best two pair will play.

Beyond hand rankings

The rules of poker and poker hand rankings are just the beginning for you on your poker journey. One of the core skills in poker is being able to determine whether your hand is strong or weak on a relative scale as opposed to an absolute scale. For example, three of a kind is extremely strong on a board with no flush or straight possibilities but very weak on a board with 4 to a flush or 4 to a straight (e.g. T987 – any heart or J or 6 beats three of a kind).

One key point to note is that in poker all suits are of the same value. An Ace high flush of hearts is the same value as an Ace high flush of spades.

The first step to this is remembering if a flush beats a straight, or whether a straight flush beats quads; the next stage is figuring out your hand's relative strength based on how your opponent is playing, his tendencies and most importantly the board texture as noted.

Additionally, we should take into account the following factors:

  • How many players are in the pot
  • The amount of chips in the pot
  • The size of the bets made

If you can understand the poker hand rankings and relative hand strength you will be ahead of the game; get ready to beat all your friends and opponents at your home games and casinos! Want to accelerate your poker learning? Check out or poker training sites post for the quickest ways to improve your poker game.

If you are new to poker and are unsure of what hands you need to play, check out our starting hand charts over at the poker cheat sheet webpage.

Check out this poker hand ranking video for a more visual format of everything we said:

Make sure you check out the fan favorite posts:

Poker cheat sheet for beginners & Best Poker Books

How can I improve my hand-reading? I often get asked this question. It's an interesting question because in a way it's the same as asking How can I get better at poker? Hand reading is such an integral part of the game, that there is unlikely be a simple answer to this simple question. Hand reading is something that improves slowly and is the product of a large amount of experience and practice. Nevertheless, we will attempt to accelerate that progress with a few tips and tricks.

1. Understanding Ranges

We often refer to a range in percentage format. For example, 'our opponent has a 3-bet range of 10%'. On it's own this statement has extremely limited meaning. Logic tells us that these 10% of hands are probably reasonably strong. But that idea is not conferred in a frequency or percentage. Our opponent could be 3betting the worst 10% of hands.
In other words there has to be more to a range than just a frequency. Sure, the frequency is extremely useful, but we also need to assign a type to that range.
Merged/Depolarized/Linear – Ideally this is the easiest type of range to understand. The three terms here can be used interchangeably. The notion of 'linear' suggests that we are referring to only the top hands. The irony is that there is no way of knowing which the top hands are, it really depends on how we rank them. Hands have no equity in the absolute sense, they only have equity when compared to another hand or range. So some hands might have good equity vs certain ranges but not so good equity vs other ranges. We may not even choose to rank hands in terms of equity. In fact, the deeper the stacks get in general the less we care about equity as opposed to playbility.
Even if we identify our opponent's range as linear 10% (which is a great start), we still want to observe if he shows a preference or leaning to any specific types of holdings over others.
So there is no 'correct' or 'absolute' version of a linear range, it will be partly subjective. Most people would agree that AA is the best hand in NLHE, but would they choose A9o or 9Ts as part of their linear range if they had to make a choice? A9o has noticeably better equity vs any 2 cards but 9Ts has a playbility advantage in most situations. Even if we identify our opponent's range as linear 10% (which is a great start), we still want to observe if he shows a preference or leaning to any specific types of holdings over others.
Polarized – Generally considered the opposite type of range to that described above. Players generally have a value-range and a bluff-range but not so much of the stuff in between. For example a player decides to fire 3 big barrels on flop, turn, and river. He is unlikely to have a mid-strength hand here, it doesn't make any sense. He either has something really strong, or he is bluffing.
True polarization only occurs on the river (or at least it should if we are playing optimally). On the river we fire our best hands for value and our worst hands as a bluff. On any other street while there are still further cards to come, we do not bluff with our worst possible holdings, simply hands weaker than those we opt to play passively with. For example preflop we'd have something like AA in our value-range and maybe something like Q9s in our bluff range. Q9s is a reasonable hand and has some equity/playability. We wouldn't generally use something like 23o which would be true polarization. The same applies on the flop and turn. We don't generally bluff with zero-equity holdings, we pick those with some equity/potential.
Generally we recognize a polarized range when someone is playing aggressively across multiple streets, especially facing a three-barrel. Any time our opponent is essentially representing a super strong hand which is not made frequently he can be considered polarized.
Condensed – Players often overlook this type of range, but it is nonetheless very important. It's common to mistakenly assume that there are only 2 main types of range, polarized and depolarized. Condensed is similar to a merged range except it doesn't contain super strong holdings. So imagine something like a J78ss texture and our opponent decides to check/call. He is unlikely to check/call garbage here. He is also unlikely to check/call any super strong hand like straights or sets. These need protection on such a drawy texture and would likely get check/raised. So our opponent has a range that consists of mid-strength hands and draws, but no air, and no nuts.
As a rough guide someone who is passively calling down is more likely to have a condensed range while someone who is being aggressive is more likely to have a polarized range.
Capped – Very similar to a condensed range. The main difference is that a capped range could consist entirely of air hands while a condensed range has some showdown hands. In the example above on the J78ss we could say that our opponent is capped if the turn card is blank. If the turn card completes possible draws then our opponent is no longer capped. Identifying capped ranges is a crucial part of increasing our non-showdown winnings (red-line).
Weighted – Ranges can have different weightings. Even if we know our opponent has a 10% polarized range it's good to be able to specify which percentage of that range is for value and which percentage of that range is a bluff. It makes a big difference whether our opponent is 'weighted towards value', or 'weighted towards bluffs'.

2. Thinking Backwards

Hopefully if you are reading this article you already get the basic idea of hand-reading. Our opponent starts out with all possible combinations of hands. Based on his actions we remove combinations of hands that don't make sense and his range gets progressively narrower. By the river we have hopefully narrowed his range down to one of a few possible holdings and can make the best decision vs that range.
Sometimes this is not the best way to do things however. The human brain is not really wired to keep track of hundreds of different hand combinations at the same time. Sometimes it is significantly easier to focus on what our opponent does not have rather than what he has. So if he's representing something strong on the river and we know he would have raised it on an earlier street then it's not necessary to visualise his entire range in order to understand that we have a call.
By the river we have hopefully narrowed our opponent's range down to one of a few possible holdings and can make the best decision vs that range.
So depending on the exact situation it might be easier to think about what our opponent has or it might be easier to think about what he does not have. Experiment with both depending on the situation.

3. Combinatorics

We at least need a vague idea of how to employ combinatorics. This is not easy to calculate mid-hand, but even having a rough idea of how many combinations of certain hands are possible can increase our decision-making efficiency. See the article on combinatorics here at pokervip.com for more information.

4. Reverse Hand Reading

This is a very effective technique when playing against regulars. Reading the hand of a good regular can be difficult – their hand strength might often be disguised. However we do know what our own possible range might look like. Reverse hand reading is a technique where we read our own range from villain's perspective and base our play off this.
In other words if we take a super strong line and we still get raised, it's generally safe to say that we can be folding some big hands. However if we take a line where we look weak, we should be more inclined to continue with our bluff-catchers when we face aggression.

5. Recognizing Capped Ranges

This is an important technique that allows us to make zero-equity plays and generate automatic profit. It essentially revolves around understanding when opponent would have done something different on earlier streets with his monsters.
So on the J78ss, when our opponent check/calls and the turn card is a blank we can typically assume that he is very unlikely to have anything strong. This is a good situation to keep the pressure on. In the same situation if the board comes J55 rainbow, our opponent would often slowplay his premiums so we can't automatically assume that he is capped if he takes a passive line.
Other situations where many opponents are capped involve any situation where our opponent misses a continuation bet on flop turn or river. Naturally we should skip cbets with strong hands for range protection purposes, but the fact is, most players don't do this enough. Check out the article 'Common Bluff Spots' for more information on this topic.

6. Understanding Tendencies

Poker Rules Hand Strength Equipment

This is absolutely crucial and essentially comes with experience. We could be very strong at putting our opponents on specific ranges and keeping track of individual combinations, but if our assumptions about our opponents' tendencies are incorrect, then it is all for nothing.
This kind of thing can often vary from network to network and from stake to stake. It's often the case that we will not maximise our full potential winrate until we have played at least 10k hands at a certain limit and started to gauge the general tendencies of the games.
Even if our assumptions about our opponents range are perfect, we can still end up losing if our expectations regarding his tendencies are not accurate. Imagine we've narrowed our opponents range down to one specific hand, a mid-pair hand. (Probably impossible in practice). We assume this player would fold his mid pair facing a large bet on the river. He doesn't. We've correctly identified his holdings but still lost money.
One reason why players have difficulty moving up limits is that don't allow for that 10k hands or so worth of adjustment and they try to adjust to quickly, after only a few hundred hands.
One reason why players have difficulty moving up limits is that don't allow for that 10k hands or so worth of adjustment. For example they might play a few hundred hands or so and then say something like 'Wow, players 3bet a lot more aggressively at this limit'. Could be true, might not be. The point is, we are not qualified to make such a judgement after only a few hundred hands at the current limit. There is a reasonable chance our opponents have similar 3betting frequencies to the other limit but are running good over a small sample. If we start responding with aggression and keep running into AA/KK, we shouldn't always be surprised. Perhaps we tried to adjust too quickly.

7. Thinking Deeply

With the invention of fast-fold poker formats, it's easy to get into the habit of making decisions quickly. It's easy to forget that poker is a game of strategy and requires a deep level of thought, similar to chess.
We need to give ourself a fighting chance by slowing down our decisions and thinking as deeply as time permits about our opponents' holdings. Don't be afraid to use your time bank. It doesn't cost us any additional chips and gives us a big advantage, especially if our opponents are making decisions in 2-3 seconds without really thinking.

Poker Rules Hand Strength Training Equipment

Often quick decisions can be a result of poor mindset. So while we might ordinarily be reasonably strong hand readers, tilt has the ability to shut-down our rational thinking processes and make our hand-reading non-existent. It's amazing how this can happen subtly without us realising.

Poker Rules Hand Strength Exercises

As mentioned at the outset, hand-reading ability is something that we develop through playing large volume and deliberate study off the table. Don't be discourage if you feel it's taking longer than you imagined to develop strong hand-reading fundamentals. The 7 suggestions in this article should help to accelerate you along the way.




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